AI Insights · Timothy · July 2022
Top 5 Baseball Games on iOS in New Zealand: Q2 2022 Performance
Discover the performance trends of the top 5 baseball games on iOS in New Zealand during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 baseball games on iOS in New Zealand showed varied performance trends. Here, we break down the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Baseball Clash: Real-time game from Miniclip.com experienced a notable increase in weekly revenue, peaking at approximately $641 in the week of May 9. Weekly downloads saw a significant spike in the week of April 25, reaching 202, before gradually declining to 39 by the end of June. The game's weekly active users also tended to decrease, starting at 169 in late March and ending at 236 by the last week of June.
BASEBALL 9 by playus soft showed fluctuating revenue, with a notable peak of $121 in the final week of June. Weekly downloads remained relatively stable, with a high of 94 in early May and ending at 62 in late June. Active users showed a consistent trend, hovering around the mid-200s, peaking at 256 in late May.
MLB Tap Sports Baseball 2022 from Electronic Arts had a varied performance. Its revenue saw a peak of $158 in the week of June 20. Downloads fluctuated significantly, with a high of 110 in mid-April but dropping to just 5 by the end of June. Active users followed a similar trend, peaking at 177 in mid-April and declining to 96 by the last week of June.
Homerun Clash by HAEGIN Co., Ltd. experienced a consistent decline in revenue, dropping from $63 at the end of March to just $4 in the final week of June. Weekly downloads also showed a downward trend, with a peak of 54 in mid-April, falling to 23 by the end of June. Active users remained relatively stable, averaging around 150 throughout the quarter.
Baseball Boy! by Voodoo had the lowest revenue among the top 5, with a peak of $35 in mid-April. Downloads were relatively low, reaching a high of 51 in mid-April and dropping to 3 by the end of June. Active users also saw a decline, starting at 67 in late March and dropping to 42 by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.